[MUD-Dev] SSH Encryption on data stream

F. Randall Farmer randy.farmer at pobox.com
Sat Oct 11 09:35:27 New Zealand Daylight Time 2003

From: Craig H Fry

> So many games are plagued by packet sniffers I often wondered why
> more companies didn't do a per-session SSH encryption on the data
> stream.  Has anyone tried or is it just assumed the over head for
> packet encryption/decryption would cause a bottleneck?  I'm
> seriously considering using SSH for data encryption for my data
> streams and was curious if it is worth looking into.

This thread is a rehash. See archives:


Packet sniffers and proxies aren't the real problem.  Bad game
(protocol) design is the real problem.

Expanded form of this argument is in the archives here:


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