[MUD-Dev] SSH Encryption on data stream
amanda at alfar.com
Sat Oct 11 14:26:23 New Zealand Daylight Time 2003
On Friday, October 10, 2003, at 03:44 PM, Brian Hook wrote:
> Using industrial strength crypto would likely cause serious
> performance problems.
Only on the server side, but it would certainly be an added hardware
expense at the server end. On the client side, an modern gaming PC
can encrypt a single connection using AES or 3DES at 100Mbps without
much CPU impact.
> Also, SSH is a TCP protocol, so you couldn't use
> "my-game-over-SSH" as an option if you are UDP based.
Very much agreed. IPSEC might be a better choice, since (a) it'll
work with any kind of traffic, and (b) you can buy off the shelf
IPSEC accelerators for your data center. That said, nothing will
stop a hacker from finding a place to interpose a sniffer as long as
your client runs on a PC.
Better to not depend on your network link being secret for hack
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