[MUD-Dev] MMORPG: where to start for making and running a game
dave at mutablerealms.com
Mon Nov 10 23:17:36 New Zealand Daylight Time 2003
From: "Oliver Smith" <oliver at kfs.org>
> As the launch and flounder of SWG shows, you can't simply cobble
> together a bunch of single-player game-developers and make an MMO
> - even if you have a little MMO experience behind it.
I dream of floundering like SWG. 300K and counting, last I heard.
Please, God, visit such misfortune upon me.
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