[MUD-Dev] Web vs. Java client

Daniel.Harman at barclayscapital.com Daniel.Harman at barclayscapital.com
Thu Nov 13 09:58:14 New Zealand Daylight Time 2003


From: Jeff Fuller [mailto:jfuller at originmail.com]
> Ben Greear wrote:

>> If magic is working with arcane runes and powers invisible to
>> most mortals, how much different is that from getting your perl
>> script to help you in battle? :)

> Because you give a certain class of players a distinct advantage
> with skills outside the scope of the game. People who can and
> understand programming become elite warriors. Those who do not
> become sheep, and in turn become frustrated and leave your
> environment. You end up with a serious imbalance in game
> mechanics.

> It hardly seems fair if some brilliant coder has devised a special
> script that lets him react at twice the speed of a non scripted
> player in your game world, thus rendering your non-scripted player
> weaker due to technology not play skill/knowledge.

Who cares though? Why can't we have some games that aren't trying to
reach a wide audience? I'm oh so very bored of the mainstream
products now - they make so many compromises in an attempt to be
inclusive, even to people who presumably can't tie their own
shoelaces. Is there some great MMO secret that I'm not privy to? Are
the majority of players so stupid/lazy that this is a necessity for
every game?

Ah well, I'm off to kick off another session of ProgressQuest. It's
the natural evolution given the industry's current trajectory.

Dan
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the MUD-Dev mailing list