[MUD-Dev] Second Life's customers own the IP of their creatio ns

Crosbie Fitch crosbie at cyberspaceengineers.org
Thu Nov 20 16:00:14 New Zealand Daylight Time 2003


I wonder if recognising a player's copyright (right to control
reproduction) then grants them a right to a copy of their work?

This would require that the player be able to install a suitable
(partial replica) environment on their PC that would permit a copy
of their work from the original environment to be conveyed to, with
no loss of fidelity, such that they could then reproduce copies and
distribute these to other players (licensed users of the original
environment) such that those players could utilise the work as if
they had created it (though they are restricted by the copyright,
i.e. duplication or attribution, etc. except where licensed by the
copyright holder).

If the player doesn't have a right to a copy of their copyrighted
work, I wonder if they have a right for at least one copy of their
work to be maintained and protected against loss?

It all boils down to whether the environment provider or host has a
duty of care towards art created within that environment by its
users?

If they do, then that's another plus point for a public domain
'large scale virtual environment' - inherently no duty of care.
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