[MUD-Dev] Removing access to entertainment
Mon Dec 1 21:29:15 New Zealand Daylight Time 2003
--- John Buehler <johnbue at msn.com> wrote:
> In the end, the very hoops that players are invited to jump
> through in the process of upping their game turn into barriers to
> accessing the entertainment of the game. Because various players
> don't want to make the investment of time, energy, concentration,
> whatever, that the game requires via that hoop. The entertainment
> that the game provides attracts a certain type of player
> interested in a certain thing. When the hoops deviate from that
> type of entertainment, it presents a greater barrier than when the
> hoops are consistent with the entertainment provided.
> So don't put in strong solo classes if you're going to require
> multiplayer interactions of those characters. Don't put in slow
> transportation if speed of leveling is the essential entertainment
> of the game. And so on.
In essence, don't put stuff into the game solely because it makes it
more appealing. Instead, make certain that every feature and nuance
in the game is there for the sake of improving gameplay and
delivering entertainment, or whatever the mission of the game is.
That rings, to me, like a standard bit of advice people ought to,
but never seem to, follow.
"Yes," said Gandalf. "If you have walked all these days with closed
ears and mind asleep, wake up now!" --Tolkien, Ch.1, Bk.V, Lord of
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev