[MUD-Dev] Removing access to entertainment

Sheela Caur'Lir dstgasey at webhiker.dk
Fri Dec 5 05:13:56 New Zealand Daylight Time 2003

From: "John Buehler" <johnbue at msn.com>

> Think of the achievement game as a ride through a theme park.  It
> may have lots of decisions that the achievers can make, but those
> should be achievement-related decisions.  Perhaps players can get
> off the achievement ride at any time and hop onto the exploration
> ride for a bit, then get back on the achievement ride.  But the
> achievement ride doesn't dump you onto the socializer ride, and
> vice-versa.  If I wanted the log flume, I would have gotten on it.
> I'm on the rollercoaster because that's what I wanted to do.

Yet we all still have to walk the very "boring" paths between the
rides and also stand in qeue for those because we go there in a

Sure you like to sit in the roller coaster 100% of all the time, but
that's just not feasible for the entertainment park because there's
200 more people wanting to ride the darn thing and they are waiting
for you to get off.

The alternative would be to have an entire entertainment park filled
with roller coasters and I think that would get boring fast because
there would be no diversity.

Besides, what about the others who like to stroll the park and watch
people have fun ? Or sit on a bench and relax. Yes, dangit, those
downtimes helps us unwind a bit and relax our wrists. I know a few
who would probably have carpal tunnel syndrome now if not for
downtime in games, or pauses at work, etc. etc.. I don't think it's
an evil thing, though there can definately be too much of it, I also
think there can be too little of it.

What you are asking for is something that is "on" constantly, that
will never stop being fun for you. But that's not fun to everyone,
and with a MUD / MMO you need to cater for more than one type of

Man, I sound like an old geezer telling a kid to slow down.

Jens L. Nielsen
(aka. Sheela Caur'Lir)
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