[MUD-Dev] Removing access to entertainment

Corpheous Andrakin corpheous at yahoo.com
Thu Dec 11 04:31:46 New Zealand Daylight Time 2003

Maybe I'm not edjumacated enough to keep up with the Jones' here but
I feel like I'm losing track of the whole subject and the arguments
really aren't solving any issues being brought up so far. So, I'll
try to ask this in my own simple terms.

In your ideal world without "barriers" to entertainment (that also
act as challenges to other people) what kind of world would you
propose in order to make it attractive to all types of players as
most developers at least attempt to do nowadays?  How would you
attract the socializer and the achiever and the killer and the
explorer all at the same time and give them all access to a game
that let them choose how they wanted to be entertained?  Because
unless they're playing a single player game everytime they logon, I
can't see how it can be done without shafting one of the classes of
players while boosting another at any given time.  So what IS your
suggestion on how to make everything pretty and balanced?

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