[MUD-Dev] Thought Experiment: Permanent Monster Death
root at nicolaihansen.dk
Fri Dec 12 08:39:33 New Zealand Daylight Time 2003
Brent P Newhall wrote:
> After reading the massive -- and fascinating -- thread on
> entertainment, spawning, etc. in games, I had the following
> thought. Would love to know what you all think.
> What would a game look like, if monsters stayed dead? E.g.,
> monsters can only be added to the game if the admins explicitly
> add them.
> Might this not create a game in which individual monsters are much
> more powerful -- thus requiring a lot of team co-operation to kill
> -- but less common?
> How might this affect the "levelling treadmill?"
I'm currently programming a project where we decided that mobiles
should not respawn. Instead, we will make them reproduce. Each
mobile will have a "dominant mob of opposite sex" (this is my work
name for it. Generally, the dominant sex will be the one able to
reproduce more than once at a time), a chance for the reproduction
to happen, and an "offspring". The chance of reproduction will be
modified on the fly by the amount of (balance
value)/(a*mob+b*dominant+c*offsprint) to ensure that they reproduce
only if they are not totally over populated already, and to make the
reproduce faster if they are underpopulated. The reproduction will
be rolled for when a mob meets its errm.. partner ;)
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