[MUD-Dev] Trusting the client, encrypting data

Ola Fosheim Grøstad <olag@ifi.uio.no> Ola Fosheim Grøstad <olag@ifi.uio.no>
Thu Dec 18 11:52:28 New Zealand Daylight Time 2003

Sean Middleditch <elanthis at awesomeplay.com> writes:

> It isn't necessary to break any keys.  The key and decryption
> method are sitting right on the user's hard-disk, in the game
> binary.  And all the data is stored unencrypted somewhere (be it
> on disk or in memory) since it has to actually be used.

No, the user does not have access to the key when he receives the
encrypted data. That's the point.

Ola - http://folk.uio.no/olag/
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