[MUD-Dev] Trusting the client, encrypting data

Mike Shaver shaver at off.net
Thu Jan 8 02:13:42 New Zealand Daylight Time 2004


On Dec 18, Sean Middleditch wrote:

> It doesn't work that way.  The information (code, and keys) needed
> to decrypt the data are quite obviously somewhere accessible to
> the user, be it in the game binary, installed data files, or data
> on the CD.  The user might have to do some work to find the
> key/code, but it's there. Otherwise, you're sending a bunch of
> data to a game client that can't possibly use it.

It _does_ work that way.  You are exactly sending a bunch of data to
a client that can't possibly use it...until it's time for that data
to be made near-instantly available, when you send it the key over
the wire.

Mike
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