[MUD-Dev] [DGN] The psychology of random numbers

Daniel.Harman at barclayscapital.com Daniel.Harman at barclayscapital.com
Fri Jan 23 11:25:04 New Zealand Daylight Time 2004


From: Dave Bacher [mailto:DaveB at battlebazaar.com]

> If you show me the results of the rolls, then you have to be
> confident there isn't actually a problem, because if I perceive a
> problem, the first thing I'm going to do is run the logs through
> an analyzer and see what numbers come out.  In the most probably
> case, I'll find out there really is a skew, and I'll proceed to
> post it on a web site and it will become a much bigger issue than
> if it had been owned up to in the first place, especially on a
> large game.

What do you use to do the analysis? I've always wanted to do that on
Everquest because it has always seemed to be very streaky. There
were enough complaints at one point that the devs actually commented
on it (only to say its fine).

Dan
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