[MUD-Dev] Congratulations Horizons...

Marian Griffith gryphon at iaehv.nl
Sun Jan 25 17:18:02 New Zealand Daylight Time 2004

On Sat 10 Jan, Mike Shaver wrote:
> On Jan 09, Marian Griffith wrote:

>> But then, almost everything you and I do in reality is also just
>> another form of fed-exing.  (e.g.  you fed-ex food from the shop
>> to your kitchen to craft-skill a meal... if you want to reduce it
>> that far)

> For me, a "FedEx" quest is one that has virtually no interesting
> player choice associated.

The point I was trying to make was that reducing 'game quests' to an
abstraction of 'Move something  (which may be an object or something
less tangible) from one place to another) may be technically correct
but  also has destroyed in the process  any meaningful understanding
of what actually  is going on.  It is the less abstract  differences
that are really important when thinking about quests.

Of course  some abstraction is required  to do away with the irrele-
vant differences, and deciding what is, and what is not, relevant is
difficult and likely to cause some controversy,  but saying that all
quests are fed-ex  is not at helpful in the discussion either.  I do
not want to suggest however, that you are reducing too much.

What would help is  rather than looking at  how different quests are
the same underneath the different objects and monsters involved,  to
look at how quests can and do differ in the eyes of the players even
if from a reductionist point of view they really are the same.

Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
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