[MUD-Dev] [DGN] A comparison of adolescent and adult online c omputer game players
Thu Feb 5 16:27:29 New Zealand Daylight Time 2004
From: Luca Girardo
> - adult gamers were significantly more likely to sacrifice their
> education or work (1 out of 4) in order to play EverQuest.
Did you mean to say "adolescent" instead of "adult"?
>From the abstract:
"Results showed that adolescent gamers were significantly more
likely to be male, significantly less likely to gender swap their
characters, and significantly more likely to sacrifice their
education or work."
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