[MUD-Dev] Character Restraint & Capture.
jester at futuremmorpg.org
Wed Feb 25 05:43:02 New Zealand Daylight Time 2004
Chris Duesing wrote:
> Actually Tdome X (tdome.net 3939) has had a system like this for a
> few years. It only applies to individuals, rather than the
> capturing an enemies army example you gave.
Sorry if I didn't make it clear in my last post, capture will be
just of single players not whole armies, in my example I was trying
to illustrate the strategic advantage of capturing a single
important individual like a general at a key tactical time.
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