[MUD-Dev] Character Restraint & Capture.

Paul Schwanz pschwanz at comcast.net
Wed Feb 25 11:06:32 New Zealand Daylight Time 2004


Matt Mihaly wrote:
> On Fri, 13 Feb 2004, rjw wrote:

>> At the most basic level, player-run cities can establish what
>> actions are 'against the law' in the lands they control. Then,
>> when players that are in proximity to any given territory where
>> they have accrued 'black marks', an NPC inside the city will
>> offer bounty rewards for the killing of that player. The bounty
>> rewards will be signifigant enough that parties will want to seek
>> out the law-breaker and see justice done.

> We put this kind of system into Achaea years ago and subsequently
> removed it. It's just another tool for grief play.

...

> In the end, we removed the system because it was largely just used
> as a griefing tool to legalize PK against anyone the city leaders
> personally disliked. (Though in our system the cities themselves
> had to pay out of their Security ministry's budget, so gold wasn't
> created out of thin air.)

City leaders could grief anyone by legalizing PK against them?  So
the system didn't have some sort of territorial element to it?  I'd
think that this kind of justice system would require some notion of
city-owned territory in order to be viable.  Thus, giving black
marks against a character would serve as strong incentive for that
character to stay off of the issuing city's territory, but that's
hardly the same thing as a global license to PK.  Provided that
there are plenty of other territories available to the player, I
cannot see how this would equate to griefing.  And in a good-sized
world, if every city issues black marks against a particular
character, it seems to me that it is probably that character who is
the griefer, not all of the cities and their leaders.

In a world that was designed with this sort of justice system in
mind, it seems to me that it could be very effective.

--Phin
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