[MUD-Dev] Economic model..

Matt Mihaly the_logos at ironrealms.com
Tue Mar 2 18:51:10 New Zealand Daylight Time 2004

On Sat, 28 Feb 2004 brian at thyer.net wrote:

> I guess one way you (I) can try to prevent this is in the nature
> of the economy itself.  If Gold is scarce enough people will value
> value.  Meaning if they're in a market where they feel like they
> have to sell their product for less than it's production cost, my
> hope is that they'll feel that isn't worth wile, since they need
> the revenue from the sale, and they will pack there bags up and
> move to a new market where they can sell their goods for a better
> price.

Or, they might just complain that they're being screwed because
you've put in a game design that won't let them make money selling
what they want to sell. ;)

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