[MUD-Dev] Re: Quick question re: SSL
ceo at grexengine.com
Thu Mar 4 09:55:48 New Zealand Daylight Time 2004
szii at sziisoft.com wrote:
> From: ceo
> You can get the IP address from the TCP stack on the client. Then
> you can register "player X is at IP xxx.yyy.zzz.aaa" on the
> server. You could also use the socket information (sockaddr_in
> structure) to determine that information and register it.
How, exactly, do you do this with HTTP?
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