[MUD-Dev] Character Restraint & Capture.
pschwanz at comcast.net
Thu Mar 11 10:35:17 New Zealand Daylight Time 2004
Damion Schubert wrote:
> From: Paul Schwanz
>> Matt Mihaly wrote:
>>> *boggle* We have these systems in place in all our games. Using
>>> these city powers isn't about 'justice' for most players. It's
>>> about manipulating them to cause the maximum amount of pain to
>>> your enemies. For instance, cities have been known to lure (using
>>> various methods from coded methods to just just convincing them
>>> to) others into their city and then declare them persona non
>>> grata after that person is in the middle of the city, then call
>>> the city guards to kill the 'intruder.'
>> *boggle back* And you couldn't figure out a way keep that from
>> happening?!? Perhaps the guards don't kill you withing the first
>> 30 minutes. Rather, they just "escort" you off the city's
>> territory. You seem to be confusing poor implementations with
>> poor concepts.
> Then you get a system where the guards stand by and watch the
> interlopers butcher, harass, mudrape their citizens. Then you
> have to code special rules to allow the guildmaster to deal with
> players who are an imminent threat.
Huh? At the first signs of butchering, the guards would immediately
approach offenders, restrain them, and escort them from the city.
As to harassment or mudrape, I'm assuming that citizens would still
have an "ignore" option available to them. In addition, I don't
think it gets too complicated to say that the
Justicar/Governor/President/Monarch can issue an orange flag in
addition to being able to remove them. Perhaps he can even
designate others who have the ability to issue what is basically a
city ban. In fact, I would think the Ruler would be able to label
and entire external community with orange flags if such was
desireable, thus putting that community at war with his own. In any
case, even without any of these extra rules, under the original
system you described, the citizens could still kill the offender and
then petition to have the flag they received for their action
removed by the Justicar.
I'm not saying Player Justice isn't difficult, but I am saying that,
properly implemented, I believe it offers additional methods for
dealing with injustice that can be useful for offloading some of the
work-load from admins, giving players a feeling of responsibility
and ownership for their own community, and making for a more
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