[MUD-Dev] XP as gift (was: Attractive Grouping)
johnbue at msn.com
Fri Apr 1 03:43:26 New Zealand Daylight Time 2005
Eli Stevens writes:
> The idea is to give a player a way to screw the other players in
> an obvious but not fatal fashion. Those that do get flagged as
> such, and aren't ever grouped with again by those screwed.
> "Ack, what an ugly goal!"
> But look at the converse - players will also build a list of
> people they can trust to not screw them. As long as the feeling
> is mutual, *blam* you have a social network. Not just on the chat
> channels either - in-game rewards depend on people you can trust.
> I think that building those ties is worth the hassle.
I think that such a technique would certainly be a workable
mechanism for a certain group of players. It just happens that
those aren't the players that I postulate designs for. So this is
one of those cases where we have similar goals, but use rather
different means to reach them.
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