[MUD-Dev] XP as gift (was: Attractive Grouping)

John Buehler johnbue at msn.com
Fri Apr 1 03:43:26 New Zealand Daylight Time 2005

Eli Stevens writes:

> The idea is to give a player a way to screw the other players in
> an obvious but not fatal fashion.  Those that do get flagged as
> such, and aren't ever grouped with again by those screwed.

> "Ack, what an ugly goal!"

> But look at the converse - players will also build a list of
> people they can trust to not screw them.  As long as the feeling
> is mutual, *blam* you have a social network.  Not just on the chat
> channels either - in-game rewards depend on people you can trust.

> I think that building those ties is worth the hassle.

I think that such a technique would certainly be a workable
mechanism for a certain group of players.  It just happens that
those aren't the players that I postulate designs for.  So this is
one of those cases where we have similar goals, but use rather
different means to reach them.

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