[MUD-Dev] XP as gift (was: Attractive Grouping)

Eli Stevens (WG.c) listsub at wickedgrey.com
Mon Apr 4 18:47:00 New Zealand Standard Time 2005

John Buehler wrote:

> I think that such a technique would certainly be a workable
> mechanism for a certain group of players.  It just happens that
> those aren't the players that I postulate designs for.  So this is
> one of those cases where we have similar goals, but use rather
> different means to reach them.

I am curious what you see as the defining difference between that
certain group of players and the ones that you postulate designs
for. I've followed your posts to the list, so I think I am familiar
with your general direction; just wondering.  :)

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