[MUD-Dev] Dynamic Descriptions
eric at enkanica.com
Tue Apr 5 05:18:38 New Zealand Standard Time 2005
Peter Keeler wrote:
> Quoting Bernard Graham <bernardgraham at gmail.com>:
>> With "dynamic creation of worlds" I mean that I want to generate
>> a whole continent by only giving the engine a set of parameters.
>> Then it generates the continent complete from caves inside the
>> mountains to sewers in the cities. I am completely sure that
>> this can be done (it might be a hell of a lot of work to create
>> such an engine though).
>> If anybody has ever seen something like this or played with it
>> and have some pointers or ideas I'd like to hear them!
> Check out John Arras' "genmud":
For the aspiring creator of MUD with Graphics, check out MojoWorld 3
for a graphical something:
Here is a review on version 2.0:
http://insidecg.com/feature.php?id=123 (Note: It is a full point
release higher now).
Maze generator (infamous Jamis Buck dungeon generator):
I am unaware of any one bit of software that precisely matches a
dynamic creation of worlds. I use a hodgepodge mix of tools,
I believe there'd be more push in the direction of better
generative tools if there existed a standard format for the
description of virtual/planetary worlds. Then the generators would
come, as there'd be a format to follow, which is 90% the challenge
in creating software tools, IMHO. Further, with a standard format
that describes a world, one would have different tools to view
them follow as a matter of course.
Area files remind me of the nearest thing to a world file
standard. There are a lot of tools for them. Neverwinter Nights
comes pretty close in the world of 3D. A real shame VRML never
Perhaps a .world file structure RFC isn't too far away these days
from some list member with a sleepless night and a little too much
caffeine. (To the standards body: please don't let any 800lb
gorillas on the committee. ;) )
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