Advanced Topic - Doing it differently.
daniel at solutiongroup.net
Wed Apr 13 03:02:18 New Zealand Standard Time 2005
Ah, I changed vnums to a long a long time ago, I was just wondering because
when I tried to load my wilderness vmap (2 billion rooms), the mud would
segfault. Was figuring it might have been a problem either in my coding, or
in memory and moved on for now.
From: Chad Simmons [mailto:polpak at yahoo.com]
Sent: Monday, April 11, 2005 11:40 AM
To: Daniel O'Neal
Subject: RE: Advanced Topic - Doing it differently.
--- Daniel O'Neal <daniel at solutiongroup.net> wrote:
> Sorry to but in, but I saw earlier that there were issues with muds with
> over 400,000 vnums or so? Can anyone elaborate or point me in the right
> direction so I can go over this issue?
The most common "issue" with having a lot of vnums is the size of the vnum
field itself. I believe there is some information on the ROM FAQ
And in the archives.
-----BEGIN GEEK CODE BLOCK-----
GCS/IT/L/S/O d-(+) s++: a-(?) C++++$ UBLS++++$
P+++(--)$ L++++$ E--- W+$ N !o K? w(---) !O
M- !V PS+ PE(-) Y+ PGP->+ t+ 5 X++ R(+) tv+@
b+(++) !DI+++ D G(-) e>+++ h---() r+++ y+++(++)
------END GEEK CODE BLOCK------
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