[MUD-Dev] SOC: Will company sanctioned cheating hurttheMMOcommunity?

Paul Schwanz pschwanz at bellsouth.net
Thu May 19 04:27:33 New Zealand Standard Time 2005

Jaycen Rigger wrote:

> Image two twins, Joe and John, seperated at birth.  Joe is given
> to a mega-wealthy family and grows up never having to consider his
> choices or worry about working because he's so rich, his
> great-great-great grandchildren won't have to work.

> John is given to a low-income, lower-class family.  John has to
> work and struggle for everything he has, all through his life.

> At 45 years of age, imagine both men sitting on seperate yachts,
> on seperate oceans, each at the same financial point in their
> lives.  Anything is possible, but which man would you suppose has
> the greater depth of character?  Which man has more "life
> experiences"?

Obviously, John does.  He sounds like a great guy.  Unfortunately,
you'll have had a much better chance of meeting Joe in a cumulative
character MMORPG base on investing copious amounts of disposable
time.  It sounds like John was struggling much too hard with real
life to even think about investing 40 hours per week into a game.
So, you are saying that you prefer playing MMORPGs filled with guys
like Joe, who lack the depth of character that working hard in real
life brings?  Or do you really think that if Joe would have put 40
hours per week into an MMORPG that he'd have suddenly developed the
same sort of "life experiences" that Joe did?

So, if you had a choice between having your virtual world filled
either with those who have life experiences or those who have game
experience (assuming that you've created a game in which success is
based on investing extreme amounts of time), which would you choose?
John or Joe?

--Paul "Phinehas" Schwanz
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