[MUD-Dev] What level maximum do players like best?
jaycen.rigger at sbcglobal.net
Fri May 20 09:14:39 New Zealand Standard Time 2005
Eric <eric at enkanica.com> wrote:
> I remember 18 being a holy number for a long time, but I just
> assumed that it was because the demographic at the time was, in
> effect, aged 18.
AD&D suggested retiring characters after 18th level. The entire
system was roughly based on the number "20".
- Stats went from 3-18 (human maximums)
- "To Hit" probabilities were based on a d20
- Armor Class was based on 20 (-10 "best" to 10 "worst")
- Skills were rolled off the stats stats against a 20 sided die
18 is Holy because it comes from the great-grandfather of all RPGs,
AD&D. Praise Gygax!
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