[MUD-Dev] Dgn: Currency free game [was: Blog about GDC implieschanges to MMORPG population]

Thomas Tomiczek t.tomiczek at thona-consulting.com
Wed Jun 15 18:55:53 New Zealand Standard Time 2005

Damien Neil wrote:

> Yes, were I building a game with a player-managed currency system,
> that's what I would do.  Each town's government would have the
> ability to create a single currency and set up vendors that will
> buy/sell items and services for currency.  Players could also
> create vendors using the town's currency, but obviously couldn't
> create currency directly.

If you add a mechanism treating currency as stackable item, then the
vendors could also deal with foreign currencies and work as
exchanges :-)

NICE idea.

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