[MUD-Dev] Blog about GDC implies changes to MMORPG population
huberc at frontiernet.net
Fri Jun 17 04:16:36 New Zealand Standard Time 2005
Amanda Walker wrote...
> No game except for Second Life (which is arguably not a game)
> supports "real" crafting, though. Most MMORPG crafting has about
> as much "craft" as putting nickels into a soda machine and
> pressing the button.
(Sorry: I generally prefer to lurk, but I'm just so -glad- to see
someone besides me actually say it.)
I actually prefer to use the "slot machine" analogy, though: insert
coins, pull lever, get a prize?
It may not be entirely fair to paint the entire industry with the
same brush, however. Both EQ2 and Horizons made at least a token
attempt at adding "game-play" (using Costikyan's definition of game,
which includes decision-making as a key component) to the overall
crafting model... they didn't go anywhere near far enough, IMO, but
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