[MUD-Dev] DESIGN: Personal NPCs

Lydia Leong lwl at black-knight.org
Fri Nov 18 02:33:15 New Zealand Daylight Time 2005

On Nov 15,  6:27pm, "Mike Rozak" wrote:

> I recently thought up an interesting way to make quests more
> compelling by having them handed out by a player's "personal
> NPCs", such as the character's parents, childhood friends,
> henchmen, or pet. See http://www.mxac.com.au/drt/PersonalNPCs.htm,
> or the attached text below. This technique might even allow
> virtual worlds to break away from the hunter/gatherer motif that
> currently permeates virtual worlds.

There are MUDs that have these kinds of connections. There's also at
least one MMOG that does, as well -- Pirates of the Burning Sea.

	-- Lydia
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