[MUD-Dev] Design: Episodic MMOG's (not expansionistic)
david.a.wright at gmail.com
Wed Dec 21 10:34:49 New Zealand Daylight Time 2005
I was curious if there has been much thought or discussion regarding
Episodic MMOG's, wherein the content is transient - ephemeral, but
characters and various npc's are persistent (or re-born), instead of
the traditional where most/all content tends to stay around forever
and players/npc's spiral ever upwards.
Obviously this leads into the idea of disposable content, however
I'm thinking this may be a Good Thing as opposed to content (and
bugs/design flaws) which Never Dies.
A couple premises which lend themselves to that kind of concept
would be Aeon Flux or Heavy Metal, or The Matrix if players were
actually able to influence and drive a server to 'Reboot the Matrix"
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