[MUD-Dev] Magic systems - poetry?
ceo at grexengine.com
Mon Feb 13 04:58:16 New Zealand Daylight Time 2006
> So, I wondered whether you could make a magic system out of this. My
> first thought was simply that players had to extemporize verse in
> order to cast a spell. Immediate issues:
...and since then I happen to have read the rather excellent Johnathan
Strange and Mr Norrell (http://www.jonathanstrange.com/), which is based
on a similarly whimsical view of magic.
It includes both:
> success would be a fine thing. However, the amount that a particular
> spell is used globally within the game should greatly weaken its
> effectiveness. Maybe everyone knows a simple spell for conjuring
...with certain spells "fading" over time, and many even entirely
ceasing to be effective. The nice explanation in the book is that magic
itself derives from many sources, including the land itself, and that
someone has persuaded the land to stop lending itself for the use of magic.
> Secondly, every spell is easily customizable by the speaker,
> encouraging people to at least try some variation on the well-known
> version. You are not locked-in to a fully deterministic and
...where spells are handed-down through an imprecise oral and literal
tradtion, full of embellishments and modifications, some good, some
useless. A central theme of the book is the attempts by the modern
magicians to patch together working versions of once-known spells by
adapting and combining different variants, and by pure random
> Has anyone done anything like this? It's the kind of thing I can
> imagine someone has done before, but I can't think of anywhere where
> I remember seeing it.
...and I'm guessing then the answer may actually be "no" :)
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev